(TL:DR Version below)
Alright, so I’ve brought up the issue several times in the past that Soul Linkers are a fairly underpowered class on this server. You only need to look at how many individuals actually choose to play one here to see this, and I’d love to see that change (especially since Soul Linkers can only reach their full potential when they play with other Linkers).
I’ve thought about it for quite some time now, trying to figure out exactly why exactly Linkers are so much weaker here than on iRO. There are couple of reasons, which I will briefly explain:
1) Smaller server population
Linkers, as I’ve said, work best when two or more are together. This is because it is impossible to Soul Link oneself, and Soul Linkers can only pass along their Ka- style buffs when Soul Linked. Otherwise, they are limited to specific buffs for each class, which are useless as often as they are useful. Look up the Hunter Spirit if you want an excellent example of a useless Soul Link. Since Soul Linkers only have 50 job levels here, it is nearly impossible to get a decent range of Soul Links while still being useful in other ways.
2) Higher level cap
With a higher level cap comes higher ASPD, instant cast, less cast delay, higher damage, more HP, etc. Soul Linkers do not adjust well to this. Kaupe, for example, is one of a Soul Linker’s most powerful defensive skills on iRO. It is far less useful as a defensive skill here, since everyone is able to spam skills rapidly through high ASPD and low cast time/delay. Kaite is similarly hindered by instant-cast and low cast delay. And even at high levels, Kaahi’s healing is hard-pressed to keep up with damage at times. As a result, a Soul Linker’s defensive powers have been reduced from some of the strongest to some of the least-impressive on the server. Combine this with the fact that linkers have no offensive skills that work on players, and their options are limited. They don't have the damage potential to kill other players, they're helpless against any spammable skill (think Bowling Bash, Double Strafe, etc.), and their support suffers from the lack of other Linkers.
With that in mind, I’ve come up with a set of custom equips for Soul Linkers that could address these issues to a degree, and make the class more useful as a whole. Here they are:
(TL:DR Version: Soul Linkers are in need of some help, here are some equips for them: )
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Soul Collector [0]
A dagger that houses the spirit of a lonely child. The touch of the blade seems to tug at one’s very soul, inviting it within.
ASPD + 10%
Each physical attack absorbs 1% of the target’s total HP.
Class: Dagger
ATK: 140
Weapon Level: 4
Weight: 60
Guardian Manteau [1]
A cloak infused with a protective spirit. It surrounds the wearer with strange warmth, and seems to push away harmful forces.
Reflect 5% of all physical damage back to the enemy which inflicted it.
15% chance to autocast Level 3 Kaupe on the user when physically attacking.
Class: Garment
Defense: 4
Weight: 60
Ancient Charm [1]
A pendant that houses the spirit of a renowned Soul Linker, whom the user can call upon in times of need.
DEX +2
5% chance to autocast Level 1 Soul Linker Spirit on the user when receiving physical or magical damage.
Class: Accessory
Weight: 10
[+Soul Collector + Guardian Manteau]
DEX +3
10% chance to inflict Silence on the target when physically attacking (pierces VIT-based status immunity)
Each physical attack absorbs 1% of the target’s total SP.
Total Bonuses:
ASPD + 10%
DEX +3
5% physical damage reflect
15% Kaupe autocast on attack
5% Soul Linker Spirit Autocast when hit
10% piercing Silence infliction
Each physical attack absorbs 1% of the target’s total HP & SP.
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Right, so essentially, this set is designed to allow Soul Linkers to defend themselves while not giving them a ton of crazy autocasts or ridiculous attack power. The reflect is really the key factor, allowing the HP/SP drain, Kaupe autocast, and Silence effect to activate while a Linker is being attacked as well as while attacking. It will make people think twice before they just run up at start spamming their skills against a Linker, but it hardly makes Linkers unkillable, either.
Anyways, that’s all I’ll say for the moment, since I want to see what others think, and I’m sure plenty of you are already exhausted from reading this wall of text. I really would appreciate some feedback on this, though, so don’t be shy about sharing your impressions. ^^
